using System;
using UnityEngine;

[Serializable]
public class eventunlock : MonoBehaviour
{
	public string @event;

	public GameObject bte;

	public eventunlock()
	{
		@event = string.Empty;
	}

	public void Start()
	{
		if (PlayerPrefs.GetInt(@event) == 0)
		{
			bte.SetActiveRecursively(state: true);
		}
	}

	public void Main()
	{
	}
}
